The Triffs
Triffs are the triangular highlands formed by a shard on each of its corners. Not all triffs have been named, unlike crowns which are larger pentagonal valleys.
A List Of The Triffs
There are twenty triffs on the Hull:
The Aavorak Triff
Inhabited by eaglefolk called Aavora, this ragged triff is tightly guarded with a tight grip.
Riddled with cliffs and canyons this triff is seldom explored. To make matters worse all attempts to make commerce with it's winged inhabitants have ended with a long fall and or stone to the head.
Borders with the Bale, Sullen and Starward crowns.
The Caw Triff
Mainly populated with outlaws and those who seek to punish themselves. Caw is like an angry fey queen who randomly curses those who wander into her realm.
Borders with the Traven, Sullen and Preth crowns.
The Dreaming Triff
Those who stray off the cobbled path of the Dreaming triff seldom return, the deeper one explores the more the scenery changes, as if walking in a dream. It is not uncommon to go back to find the path changed, or to walk in a straight line and arrive at the same place.
Explorers have described enormous wandering beasts that have become trapped in the triff. As in a dream they cannot die and grow huge in size over the eons.
At the heart of the triff and its shifting nature is the Malebolge dungeon, a place that tunnels through several realities, and the one can only enter by sleeping at its gates. The original builders of this miracle have been lost and forgotten.
Borders with the Killey, Traven and Antic crowns.
The Fawning Triff
The fawning may seem like a fertile and lush land, filled with clean springs and pristine meadows. But far more caravans and travelers go missing here than in other more deadly triffs. There are no wildlings, beastmen or any other race that live here, or so it seems.
Along the road from Bale to Antic there are ruined houses from an attempt to settle in the triff. The few survivors speak of nightmares that would come out of the shadows during the Hour, kidnap the settlers and disappear into the night.
There are hidden caves near the three shards of the Fawning triff, all of them lead to parts of the Works that worship the Doomcaller. Drows, Duregar and Mindflyers all come out of their hidings during the night and try to take back captives to be sacrificed to the Doom.
Borders with the Antic, Bale and Loom crowns.
The Fools Triff
A strange corrupting place where people who enter slowly forget who they were, becoming more and more mindless as they remain in the cursed triff.
It is said to be incredibly beautiful in it's own raw way, enchanting travelers to stay and enjoy it's natural splendor
Borders with the Killey, Antic and Drat crowns.
The Giants Triff
Hill giants, stone giants
Borders with the Traven, Sullen and Bale crowns.
The Grave Triff
Marshland, volcanic ash, undead
Borders with the Loom, Bale and Starward crowns.
The Hags Triff
This triff is best left alone. Hags of forgotten ages roam its forests, bickering with one another and fearing only the hag queen; a self proclaimed ruler with dark powers.
Other primal spirits, that are even older than the hags sleep undisturbed in the thick dark forests of this triff.
Some guardians of nature and good still remain hidden, fey, and sentient old trees silently sabotage the hags plans when they can.
Borders with the Preth, Traven and Killey crowns.
The Ivy Triff
Voermen, evergreen misty woods and wandering elf zombies.
Borders with the Mint, Sullen and Starward crowns.
The Lahara's Triff
Tropical, heart of darkness style, tzkii
Borders with the Drat, Loom and Bonaire crowns.
The Night Triff
This triff has been under a long lasting curse, there is no fire that survives more than a few minutes, those who have dared explore these darklands say that there is a heavy doom influence that causes this effect.
Borders with the Starward, Mint and Bonaire crowns.
The Stag Triff
Stag triff is ruled by reclusive deer beastmen. But there are plenty of voermen, direbeasts, warebeasts... Did I mention beasts?
Borders with the Bonaire, Loom and Starward crowns.
The Star Triff
A particularly arcane triff, abundant in chaotic magic, and populated mostly by fey, beastmen and strange monsters.
Borders with the Preth, Sullen and Starward crowns.
The Thorns Triff
Covered almost entirely in a mass of thorny bushes known as Bloodbriar. It is said that if one sacrifices blood to the earth here it will open to reveal its treasures.
Mostly populated by Beastmen, some friendly, some not. But most will agree to guide travelers across the countless paths that crisscross the dense and impenetrable vegetation.
Home of Testudini, when he is not in campaign against the crowns.
Borders with the Mint, Silf and Bonaire crowns.
The Wardens Triff
This triff has Druids, natural spirit guardians, and is completely covered in forests.
Borders with the Preth, Killey and Silf crowns.
The White Triff
Here be the tallest shards, glaciers and snow covered lands, with the hungry predators that come with it. A great white dragon that seeks a secret it knows to be under its very home, and three lonely monks trapped for centuries below the lake also live in this triff.
Borders with the Antic, Traven and Bale crowns.
The Unnamed Triffs
Not all triffs have names. Some are unexplored, others unreturned...